

It's his game to play as he wishes with the tools at hand. Rather than shutting it off (which I don't think can be done) he could simply mod out the need to eat/drink as often by starting with those already maxed.

That would be an alternative to his wanting a mod that shuts off food and water entirely. My suggestion above was to also consider just turning them both on using the console commands which would not cost him any skill points at all. You can leave your house without food and make it back without needing to eat for the entire trip, that frees up more room in your bags for looting while you range further and further. They are also great to have late game once you have your main base setup but want to explore more of the map. For someone who doesn't want to deal with food management they are fantastic options. PPS, never buy the "the survivor" or "the camel", they are a waste of skill points.ĭepends on your play style. Or meat + eggs since unless you get lucky with gun parts you are going to be looting a lot of birds nests for feathers to make arrows. You can now live off of grilled meat and goldenrod for the rest of the game (this will maximize your wellness gain.) There's also enough goldenrod around that house to not worry about planting it for your first couple weeks, with plenty of deer in the forest to the east and north There's a cave to the south east for mining, plains to the north for birds nests and you can circle the lake for looting houses and cars with a range of businesses to loot (crack a book, strip club, cafe) all in half a days walking distance (there and back by nightfall)ĭay 3: Make a hoe and plant a garden, be sure to plant 18 - 24 goldenrod. It's an ideal spot for starting and no need to make your own forge, workbench or cement mixer for a very long time until you feel like making a new base somewher else on the map. You now have a house with a cooking fire, and a forge and you are right down the street (almost in visual range) of a traitor joes that has a cement mixer and workbench available. West of him is a lake, the first house just west of him has a forge.Ĭlean out the fireplace and stick a cooking fire in it. Traitor Joels in the far west of the map, past crack-a-book and into the national forest. Once forge is completed, make an anvil, then a cooking pot and grill (assuming you haven't found them yet.) Install pot / grill in campfire and make grilled meat and goldenrod tea. Gather remaining materials for a forge.ĭay 2: If you haven't completed your forge yet, do that now. Find a place for your base that has water nearby. Keep every jar you find and any scrap glass. Originally posted by Marstil:As you are a new player, I'll tell you how I manage food in the first week.ĭay 1: Kill at least enough deer / pigs to have 20 leather (for the forge), this will give you a few days of meat. Decide for yourself what cheats you are willing to use to minimize their effects.Bur turning them off entirely I think would cause too many issues since they are tied into other systems. So if you want to make hunger/thirst more managable, use the console and the creative menu. It's also part of how you heal, without the food/water you have no hp regen and would have to resort to farming more bandages and med kits, you'd be trading one set of farming for another. The big drawback for turning them off completly is that food/water is tied into how you gain health/wellness which is your hit points and stamina, so without them you could not gain hp or stamina. You can also use the creative menu to just spawn the food/water as you need it rather than hunting for it. With that on you can use the console commands to give yourself maxed skill in "the survivor" and "the camel" it makes hunger and thirst not build up very fast, a meal and some tea will last pretty much an entire day. Turn on cheat mode when you start the game, it's under modded options.

But if you play single player you can work around it pretty easily.
