

Quest Game lets you replay stages you've already completed, but adds restrictions on things like time or the number of times you can reflect the ball.

Finally, VS Com lets you go up against the computer. The goal is to either break all blocks first on a randomly-selected stage, or to focus on being the first to clear a certain color. It's a nice diversion, but mostly just practice for the main campaign.Ĭontrols in Arkanoid DS take one of two forms, which you can easily modify-along with difficulty level-at the start of any attempt to play through Clear Game mode. You're allowed either to use the d-pad to steer your paddle along the bottom of the screen (with 'B' launching the ball at the start of each round), or you can move it about with your stylus (and press 'down' to launch your ball). Sensitivity can also be modified if needed, so that the game truly bends itself to your preferences. I had no reason to complain about even the default settings, since the two options are well-executed and precisely what most players would hope to find. I wish that I could say the same thing for the sound effects, which quickly got on my nerves and prompted me to mute the volume. The clink of the ball as it bounces from one object to another quickly becomes abrasive, an attribute that is at odds with an excellent soundtrack. New songs play on many of the five-stage sections you explore and many of them are quite good (some even with vocal bits). The game's audio efforts are a mixed bag, but fortunately you can adjust sound effect and music volume independently of one another on the “Options” screen if you wish. As you clear stages, you'll receive points that can then be spent in the store (accessible from the 'Options' screen). Here you can make purchases and modifications to your heart's content, provided you have enough in-game currency. One especially cool design element is that you can change the visual presentation of the blocks to look like the aliens from Space Invaders. You can also adjust things like the border and the appearance of the paddle. These things don't affect the actual play mechanics, but they're welcome just the same. The only problem I had is that I couldn't find a way to conveniently make global changes. I had to go through and adjust settings individually for numerous stages, something that was quite tedious. I appreciate the depth of customization options here, but sometimes it seems almost like too much.Ī more serious issue I have with Arkanoid DS isn't even entirely its fault.

Basically, the game is meant to be played with vertical orientation (like Tetris). To make full use of the space provided, this means that the developers had to split the playing area in two, with dead space at the center. If you were playing this at an arcade and someone set a yardstick across the middle of the screen, the effect would be roughly the same. I quit selling online after that, and only dabble a tiny bit now.The ball is still active when it passes through those areas, only you can't see it until it comes out the other end. It is because of this that I can no longer ship out of the country I am in. I would have been better of to put the product in the garbage to begin with, because it doesn't cost shipping to throw something away. I lost not only the product, but the (rather expensive) foreign shipping to ship him his free product. I am reasonably sure the buyer did eventually receive the product, and OF COURSE got the refund. Under threat of negative feedback and a claim against me, I refunded the money. There was no way for me to verify that shipment was received. The last time I shipped out-of-country, the buyer was impatient and threatened to file a claim that I was cheating him and wanted a refund - and the stuff WAS in the mail in his country.
